// SquareLine LVGL GENERATED FILE
// EDITOR VERSION: SquareLine Studio 1.1.1
// LVGL VERSION: 8.2.0
// PROJECT: SquareLine_Project

#ifndef _SQUARELINE_PROJECT_UI_H
#define _SQUARELINE_PROJECT_UI_H

#ifdef __cplusplus
extern "C" {
#endif

#include "../lvgl/lvgl.h"

extern lv_obj_t * ui_Screen1;
extern lv_obj_t * ui_Screen1_Image1;
void ui_event_Screen2(lv_event_t * e);
extern lv_obj_t * ui_Screen2;
extern lv_obj_t * ui_Screen2_ImgButton1;
extern lv_obj_t * ui_Screen2_Label2;
void ui_event_Screen3(lv_event_t * e);
extern lv_obj_t * ui_Screen3;
extern lv_obj_t * ui_Screen3_ImgButton2;
extern lv_obj_t * ui_Screen3_Label1;
void ui_event_Screen4(lv_event_t * e);
extern lv_obj_t * ui_Screen4;
extern lv_obj_t * ui_Screen3_ImgButton1;
void ui_event_Screen3_Label2(lv_event_t * e);
extern lv_obj_t * ui_Screen3_Label2;


LV_IMG_DECLARE(ui_img_logo_png);    // assets\logo.png
LV_IMG_DECLARE(ui_img_health_png);    // assets\health.png
LV_IMG_DECLARE(ui_img_temp_png);    // assets\Temp.png
LV_IMG_DECLARE(ui_img_sleeping_png);    // assets\sleeping.png

LV_IMG_DECLARE(ui_img_sport_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_history_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_setting_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_sport_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_finger_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_wrist_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_tempss_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_resps_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_hrs_png);    // assets\sleeping.png
LV_IMG_DECLARE(ui_img_spo2s_png);
void ui_init(void);

#ifdef __cplusplus
} /*extern "C"*/
#endif

#endif
